Yes, you are correct. The Shape3D
interface is forced to inherit the area()
method from the Shape
interface, which might not be applicable to 3D shapes. This is indeed a violation of the Interface Segregation Principle (ISP).
The Interface Segregation Principle suggests that a class should not be forced to implement methods it does not use. In this case, the Shape3D
interface should only contain methods relevant to 3D shapes, and the area()
method, which is specific to 2D shapes, should not be part of it.
To adhere to the ISP, the design should be revised by separating the interfaces for 2D and 3D shapes. Each interface should contain only the methods relevant to its specific set of classes. Here’s a corrected version of the solution:
// Interface for 2D shapes
interface Shape {
double calculateArea();
}
// Interface for 3D shapes
interface Shape3D {
double calculateVolume();
}
// Square class implementing Shape
class Square implements Shape {
// Implement calculateArea() here
}
// Rectangle class implementing Shape
class Rectangle implements Shape {
// Implement calculateArea() here
}
// Cube class implementing Shape3D
class Cube implements Shape3D {
// Implement calculateVolume() here
}
Now, the Shape3D
interface only contains the relevant method calculateVolume()
, which is suitable for 3D shapes, and there is no violation of the Interface Segregation Principle. The Shape
interface contains the method calculateArea()
, which is appropriate for 2D shapes. This separation ensures that classes implementing these interfaces only need to implement the methods that are relevant to them.